Compute overlaps of images. More...
#include "vil3d_overlap.h"Go to the source code of this file.
Classes | |
| class | vil3d_bool_overlap_functor |
Functions | |
| double | vil3d_overlap_dice (const vil3d_image_view< bool > &im1, const vil3d_image_view< bool > &im2) |
| Dice overlap = 2*intersection/(intersection+union). | |
| double | vil3d_overlap_jaccard (const vil3d_image_view< bool > &im1, const vil3d_image_view< bool > &im2) |
| Jaccard overlap = intersection/union. | |
Compute overlaps of images.
Definition in file vil3d_overlap.cxx.
| double vil3d_overlap_dice | ( | const vil3d_image_view< bool > & | im1, |
| const vil3d_image_view< bool > & | im2 | ||
| ) |
Dice overlap = 2*intersection/(intersection+union).
Definition at line 42 of file vil3d_overlap.cxx.
| double vil3d_overlap_jaccard | ( | const vil3d_image_view< bool > & | im1, |
| const vil3d_image_view< bool > & | im2 | ||
| ) |
Jaccard overlap = intersection/union.
Definition at line 53 of file vil3d_overlap.cxx.
1.7.5.1