Locally apply z-normalisation to images. More...
#include <vil/vil_convert.h>
#include <vil3d/vil3d_image_view.h>
#include <vil3d/vil3d_math.h>
#include <vil3d/algo/vil3d_exp_filter.h>
#include <vcl_cassert.h>
Go to the source code of this file.
Functions | |
template<class T > | |
void | vil3d_locally_z_normalise (const vil3d_image_view< T > &input, double half_width_i, double half_width_j, double half_width_k, vil3d_image_view< T > &output) |
Locally apply z-normalisation to images. |
Locally apply z-normalisation to images.
Definition in file vil3d_locally_z_normalise.h.
void vil3d_locally_z_normalise | ( | const vil3d_image_view< T > & | input, |
double | half_width_i, | ||
double | half_width_j, | ||
double | half_width_k, | ||
vil3d_image_view< T > & | output | ||
) | [inline] |
Locally apply z-normalisation to images.
The mean and standard deviation over a window around each voxel. The voxel_value is modified v_new = (v_old - mean)/max(min_var, stdev) For integer types min_var is 1. For floating point min_var is the larger of 0.001 of the image wide stdev, or sqrt_eps.
Workspace.
Definition at line 20 of file vil3d_locally_z_normalise.h.