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00002 #ifndef mbl_chord_3d_h_
00003 #define mbl_chord_3d_h_
00004
00005
00006
00007
00008
00009 #include <vsl/vsl_binary_io.h>
00010 #include <vcl_iostream.h>
00011
00012
00013 class mbl_chord_3d
00014 {
00015 private:
00016 int start_x_;
00017 int end_x_;
00018 int y_;
00019 int z_;
00020 public:
00021
00022 mbl_chord_3d() : start_x_(0),end_x_(-1),y_(0),z_(0) {}
00023
00024
00025 mbl_chord_3d(int start_x, int end_x, int y, int z)
00026 : start_x_(start_x), end_x_(end_x), y_(y), z_(z) {}
00027
00028
00029 int start_x() const { return start_x_; }
00030
00031
00032 int end_x() const { return end_x_; }
00033
00034
00035 int y() const { return y_; }
00036
00037
00038 int z() const { return z_; }
00039
00040
00041 int length() const { return 1+end_x_-start_x_; }
00042
00043
00044 inline void b_write(vsl_b_ostream& bfs) const;
00045
00046
00047 inline void b_read(vsl_b_istream& bfs);
00048
00049
00050 bool operator==(const mbl_chord_3d& c) const;
00051 };
00052
00053
00054 inline void mbl_chord_3d::b_write(vsl_b_ostream& bfs) const
00055 {
00056 vsl_b_write(bfs,start_x_);
00057 vsl_b_write(bfs,end_x_);
00058 vsl_b_write(bfs,y_);
00059 vsl_b_write(bfs,z_);
00060 }
00061
00062
00063 inline void mbl_chord_3d::b_read(vsl_b_istream& bfs)
00064 {
00065 vsl_b_read(bfs,start_x_);
00066 vsl_b_read(bfs,end_x_);
00067 vsl_b_read(bfs,y_);
00068 vsl_b_read(bfs,z_);
00069 }
00070
00071 inline bool mbl_chord_3d::operator==(const mbl_chord_3d& c) const
00072 {
00073 return start_x_ ==c.start_x_ && end_x_==c.end_x_ && y_==c.y_ && z_==c.z_;
00074 }
00075
00076
00077 inline vcl_ostream& operator<<(vcl_ostream& os, const mbl_chord_3d& c)
00078 {
00079 return os<<"(["<<c.start_x()<<","<<c.end_x()<<"],"<<c.y()<<","<<c.z()<<")";
00080 }
00081
00082
00083 inline void vsl_b_write(vsl_b_ostream& bfs, const mbl_chord_3d& t)
00084 {
00085 t.b_write(bfs);
00086 }
00087
00088
00089 inline void vsl_b_read(vsl_b_istream& bfs, mbl_chord_3d& t)
00090 {
00091 t.b_read(bfs);
00092 }
00093
00094
00095 inline void vsl_print_summary(vcl_ostream& os, const mbl_chord_3d& t)
00096 {
00097 os<<t;
00098 }
00099
00100 #endif // mbl_chord_3d_h_