contrib/mul/m23d/m23d_rotation_matrix.h
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00001 //:
00002 // \file
00003 // \author Tim Cootes
00004 // \brief Generate pure 3x3 rotation matrices
00005 
00006 #ifndef m23d_rotation_matrix_h_
00007 #define m23d_rotation_matrix_h_
00008 
00009 #include <vnl/vnl_matrix.h>
00010 
00011 //: Generate 3x3 matrix which applies a rotation about the x axis
00012 vnl_matrix<double> m23d_rotation_matrix_x(double A);
00013 
00014 //: Generate 3x3 matrix which applies a rotation about the y axis
00015 vnl_matrix<double> m23d_rotation_matrix_y(double A);
00016 
00017 //: Generate 3x3 matrix which applies a rotation about the z axis
00018 vnl_matrix<double> m23d_rotation_matrix_z(double A);
00019 
00020 //: Generate 3x3 matrix which applies rotations about the x,y and z axes
00021 //  Order of application: x,y, z.
00022 vnl_matrix<double> m23d_rotation_matrix(double Ax, double Ay, double Az);
00023 
00024 
00025 #endif // m23d_rotation_matrix_h_