contrib/mul/m23d/m23d_pure_ortho_projection.h
Go to the documentation of this file.
00001 //:
00002 // \file
00003 // \author Tim Cootes
00004 // \brief Extracts pure rotation/projection component of 2x3 projection matrix P
00005 
00006 #ifndef m23d_pure_ortho_projection_h_
00007 #define m23d_pure_ortho_projection_h_
00008 
00009 #include <vnl/vnl_matrix.h>
00010 
00011 //: Extracts pure rotation/projection component of 2x3 projection matrix P
00012 // Resulting 2x3 applies only rotation/projection, no scaling
00013 vnl_matrix<double> m23d_pure_ortho_projection(const vnl_matrix<double>& P);
00014 
00015 
00016 #endif // m23d_pure_ortho_projection_h_