#include "segv_vil_segmentation_manager.h"#include <vpgl/file_formats/vpgl_nitf_rational_camera.h>#include <vcl_iostream.h>#include <vcl_cstdio.h>#include <vcl_fstream.h>#include <vul/vul_timer.h>#include <vbl/vbl_array_2d.h>#include <vnl/vnl_math.h>#include <vil/vil_image_view.h>#include <vil/vil_blocked_image_resource.h>#include <vil/vil_pyramid_image_resource.h>#include <vil/vil_load.h>#include <vil/vil_save.h>#include <vil/vil_new.h>#include <vil/vil_copy.h>#include <vil/vil_property.h>#include <vil/vil_flip.h>#include <vil/vil_resample_bicub.h>#include <vil/vil_convert.h>#include <vil/vil_config.h>#include <vil/algo/vil_sobel_1x3.h>#include <vgl/vgl_vector_2d.h>#include <sdet/sdet_detector_params.h>#include <sdet/sdet_detector.h>#include <sdet/sdet_harris_detector_params.h>#include <sdet/sdet_harris_detector.h>#include <sdet/sdet_nonmax_suppression_params.h>#include <sdet/sdet_nonmax_suppression.h>#include <sdet/sdet_fit_lines_params.h>#include <sdet/sdet_fit_lines.h>#include <sdet/sdet_fit_conics.h>#include <sdet/sdet_grid_finder_params.h>#include <sdet/sdet_grid_finder.h>#include <vgui/vgui.h>#include <vgui/vgui_find.h>#include <vgui/vgui_tableau.h>#include <vgui/vgui_dialog.h>#include <vgui/vgui_style_sptr.h>#include <vgui/vgui_style.h>#include <vgui/vgui_viewer2D_tableau.h>#include <vgui/vgui_shell_tableau.h>#include <vgui/vgui_grid_tableau.h>#include <vgui/vgui_range_map_params.h>#include <bgui/bgui_image_tableau.h>#include <bgui/bgui_vtol2D_tableau.h>#include <bgui/bgui_picker_tableau.h>#include <bgui/bgui_range_adjuster_tableau.h>#include <bgui/bgui_image_utils.h>#include <vsol/vsol_point_2d.h>#include <vsol/vsol_point_2d_sptr.h>#include <vsol/vsol_box_2d.h>#include <vsol/vsol_box_2d_sptr.h>#include <vsol/vsol_conic_2d.h>#include <vsol/vsol_polyline_2d_sptr.h>#include <vsol/vsol_polyline_2d.h>#include <vsol/vsol_polygon_2d.h>#include <vsol/vsol_polygon_2d_sptr.h>#include <vtol/vtol_vertex_2d.h>#include <vtol/vtol_vertex.h>#include <vtol/vtol_edge_2d.h>#include <vtol/vtol_intensity_face.h>#include <brip/brip_vil1_float_ops.h>#include <brip/brip_vil_float_ops.h>#include <brip/brip_para_cvrg_params.h>#include <brip/brip_roi.h>#include <brip/brip_para_cvrg.h>#include <brip/brip_watershed_params.h>#include <brip/brip_max_scale_response.h>#include <sdet/sdet_vrml_display.h>#include <sdet/sdet_watershed_region_proc_params.h>#include <sdet/sdet_watershed_region_proc.h>#include <sdet/sdet_region_proc_params.h>#include <sdet/sdet_region_proc.h>#include <sdet/sdet_third_order_edge_det_params.h>#include <sdet/sdet_third_order_edge_det.h>Go to the source code of this file.
Defines | |
| #define | macro(F, T) case F: vil_convert_cast( vil_image_view<T >(img->get_view()), input ); break; |
Definition in file segv_vil_segmentation_manager.cxx.
| #define macro | ( | F, | |
| T | |||
| ) | case F: vil_convert_cast( vil_image_view<T >(img->get_view()), input ); break; |
1.7.5.1