bugl_normal_point_3d Member List
This is the complete list of members for bugl_normal_point_3d, including all inherited members.
bugl_gaussian_point_3d()bugl_gaussian_point_3d< double > [inline]
bugl_gaussian_point_3d(vgl_point_3d< double > const &p, vnl_matrix_fixed< double, 3, 3 > const &s)bugl_gaussian_point_3d< double > [inline]
bugl_gaussian_point_3d(doublex, doubley, doublez, vnl_matrix_fixed< double, 3, 3 > const &s)bugl_gaussian_point_3d< double > [inline]
bugl_normal_point_3d()bugl_normal_point_3d [inline]
bugl_normal_point_3d(vgl_point_3d< double > &p, vnl_matrix_fixed< double, 3, 3 > &s)bugl_normal_point_3d [inline]
bugl_normal_point_3d(double vx, double vy, double vz, vnl_matrix_fixed< double, 3, 3 > &s)bugl_normal_point_3d [inline]
bugl_normal_point_3d(bugl_normal_point_3d const &p)bugl_normal_point_3d [inline]
bugl_uncertainty_point_3d()bugl_uncertainty_point_3d< double > [inline]
bugl_uncertainty_point_3d(doublex, doubley, doublez)bugl_uncertainty_point_3d< double > [inline]
bugl_uncertainty_point_3d(vgl_point_3d< double > const &p)bugl_uncertainty_point_3d< double > [inline]
centre(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2)vgl_point_3d< double >
centre(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3)vgl_point_3d< double >
centre(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3, vgl_point_3d< double > const &p4)vgl_point_3d< double >
centre(vcl_vector< vgl_point_3d< double > > const &v)vgl_point_3d< double >
collinear(l const &l1, vgl_point_3d< double > const &p)vgl_point_3d< double >
collinear(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3)vgl_point_3d< double >
coplanar(l const &l1, vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2)vgl_point_3d< double >
coplanar(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3, vgl_point_3d< double > const &p4)vgl_point_3d< double >
cross_ratio(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2, vgl_point_3d< T >const &p3, vgl_point_3d< T >const &p4)vgl_point_3d< double >
exists() constbugl_uncertainty_point_3d< double > [inline]
exists_bugl_uncertainty_point_3d< double > [protected]
get_covariant_matrix() constbugl_gaussian_point_3d< double > [inline]
get_references() const vbl_ref_count
ideal(double=(double) 0) constvgl_point_3d< double >
is_referenced() const vbl_ref_count
midpoint(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, doublef=(double) 0.5)vgl_point_3d< double >
operator!=(vgl_point_3d< double >const &p) constvgl_point_3d< double >
operator+(vgl_point_3d< double > const &p, vgl_vector_3d< double > const &v)vgl_point_3d< double >
operator+=(vgl_point_3d< double > &p, vgl_vector_3d< double > const &v)vgl_point_3d< double >
operator-(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2)vgl_point_3d< double >
operator-(vgl_point_3d< double > const &p, vgl_vector_3d< double > const &v)vgl_point_3d< double >
operator-=(vgl_point_3d< double > &p, vgl_vector_3d< double > const &v)vgl_point_3d< double >
operator<<(vcl_ostream &s, vgl_point_3d< double > const &p)vgl_point_3d< double >
operator=(vbl_ref_count const &)vbl_ref_count
operator==(const vgl_point_3d< double > &p) constvgl_point_3d< double >
operator>>(vcl_istream &s, vgl_point_3d< double > &p)vgl_point_3d< double >
prob_at(vgl_point_3d< double > const &p) constbugl_gaussian_point_3d< double > [virtual]
ratio(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3)vgl_point_3d< double >
read(vcl_istream &is)vgl_point_3d< double >
ref()vbl_ref_count
set(doublepx, doublepy, doublepz)vgl_point_3d< double >
set(doubleconst p[3])vgl_point_3d< double >
set_covariant_matrix(vnl_matrix_fixed< double, 3, 3 > const &sigma)bugl_gaussian_point_3d< double >
set_point()bugl_uncertainty_point_3d< double > [inline]
set_point(vgl_point_3d< double > const &p)bugl_uncertainty_point_3d< double > [inline]
stddev(vcl_vector< vgl_point_3d< double > > const &v)vgl_point_3d< double >
unref()vbl_ref_count
vbl_ref_count()vbl_ref_count
vbl_ref_count(vbl_ref_count const &)vbl_ref_count
vgl_closest_point(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p)vgl_point_3d< double >
vgl_closest_point_origin(vgl_plane_3d< T > const &pl)vgl_point_3d< double >
vgl_closest_point_origin(vgl_line_3d_2_points< T > const &l)vgl_point_3d< double >
vgl_closest_point_t(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p)vgl_point_3d< double >
vgl_distance(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2)vgl_point_3d< double >
vgl_point_3d()vgl_point_3d< double >
vgl_point_3d(doublepx, doublepy, doublepz)vgl_point_3d< double >
vgl_point_3d(const doublev[3])vgl_point_3d< double >
vgl_point_3d(vgl_homg_point_3d< double > const &p)vgl_point_3d< double >
vgl_point_3d(vgl_plane_3d< double > const &pl1, vgl_plane_3d< double > const &pl2, vgl_plane_3d< double > const &pl3)vgl_point_3d< double >
x()vgl_point_3d< double >
x() constvgl_point_3d< double >
y()vgl_point_3d< double >
y() constvgl_point_3d< double >
z()vgl_point_3d< double >
z() constvgl_point_3d< double >
~bugl_gaussian_point_3d()bugl_gaussian_point_3d< double > [inline]
~bugl_normal_point_3d()bugl_normal_point_3d [inline]
~bugl_uncertainty_point_3d()bugl_uncertainty_point_3d< double > [inline, virtual]
~vbl_ref_count()vbl_ref_count [virtual]