, including all inherited members.
bugl_gaussian_point_3d() | bugl_gaussian_point_3d< double > | [inline] |
bugl_gaussian_point_3d(vgl_point_3d< double > const &p, vnl_matrix_fixed< double, 3, 3 > const &s) | bugl_gaussian_point_3d< double > | [inline] |
bugl_gaussian_point_3d(doublex, doubley, doublez, vnl_matrix_fixed< double, 3, 3 > const &s) | bugl_gaussian_point_3d< double > | [inline] |
bugl_normal_point_3d() | bugl_normal_point_3d | [inline] |
bugl_normal_point_3d(vgl_point_3d< double > &p, vnl_matrix_fixed< double, 3, 3 > &s) | bugl_normal_point_3d | [inline] |
bugl_normal_point_3d(double vx, double vy, double vz, vnl_matrix_fixed< double, 3, 3 > &s) | bugl_normal_point_3d | [inline] |
bugl_normal_point_3d(bugl_normal_point_3d const &p) | bugl_normal_point_3d | [inline] |
bugl_uncertainty_point_3d() | bugl_uncertainty_point_3d< double > | [inline] |
bugl_uncertainty_point_3d(doublex, doubley, doublez) | bugl_uncertainty_point_3d< double > | [inline] |
bugl_uncertainty_point_3d(vgl_point_3d< double > const &p) | bugl_uncertainty_point_3d< double > | [inline] |
centre(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2) | vgl_point_3d< double > | |
centre(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3) | vgl_point_3d< double > | |
centre(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3, vgl_point_3d< double > const &p4) | vgl_point_3d< double > | |
centre(vcl_vector< vgl_point_3d< double > > const &v) | vgl_point_3d< double > | |
collinear(l const &l1, vgl_point_3d< double > const &p) | vgl_point_3d< double > | |
collinear(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3) | vgl_point_3d< double > | |
coplanar(l const &l1, vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2) | vgl_point_3d< double > | |
coplanar(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3, vgl_point_3d< double > const &p4) | vgl_point_3d< double > | |
cross_ratio(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2, vgl_point_3d< T >const &p3, vgl_point_3d< T >const &p4) | vgl_point_3d< double > | |
exists() const | bugl_uncertainty_point_3d< double > | [inline] |
exists_ | bugl_uncertainty_point_3d< double > | [protected] |
get_covariant_matrix() const | bugl_gaussian_point_3d< double > | [inline] |
get_references() const | vbl_ref_count | |
ideal(double=(double) 0) const | vgl_point_3d< double > | |
is_referenced() const | vbl_ref_count | |
midpoint(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, doublef=(double) 0.5) | vgl_point_3d< double > | |
operator!=(vgl_point_3d< double >const &p) const | vgl_point_3d< double > | |
operator+(vgl_point_3d< double > const &p, vgl_vector_3d< double > const &v) | vgl_point_3d< double > | |
operator+=(vgl_point_3d< double > &p, vgl_vector_3d< double > const &v) | vgl_point_3d< double > | |
operator-(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2) | vgl_point_3d< double > | |
operator-(vgl_point_3d< double > const &p, vgl_vector_3d< double > const &v) | vgl_point_3d< double > | |
operator-=(vgl_point_3d< double > &p, vgl_vector_3d< double > const &v) | vgl_point_3d< double > | |
operator<<(vcl_ostream &s, vgl_point_3d< double > const &p) | vgl_point_3d< double > | |
operator=(vbl_ref_count const &) | vbl_ref_count | |
operator==(const vgl_point_3d< double > &p) const | vgl_point_3d< double > | |
operator>>(vcl_istream &s, vgl_point_3d< double > &p) | vgl_point_3d< double > | |
prob_at(vgl_point_3d< double > const &p) const | bugl_gaussian_point_3d< double > | [virtual] |
ratio(vgl_point_3d< double > const &p1, vgl_point_3d< double > const &p2, vgl_point_3d< double > const &p3) | vgl_point_3d< double > | |
read(vcl_istream &is) | vgl_point_3d< double > | |
ref() | vbl_ref_count | |
set(doublepx, doublepy, doublepz) | vgl_point_3d< double > | |
set(doubleconst p[3]) | vgl_point_3d< double > | |
set_covariant_matrix(vnl_matrix_fixed< double, 3, 3 > const &sigma) | bugl_gaussian_point_3d< double > | |
set_point() | bugl_uncertainty_point_3d< double > | [inline] |
set_point(vgl_point_3d< double > const &p) | bugl_uncertainty_point_3d< double > | [inline] |
stddev(vcl_vector< vgl_point_3d< double > > const &v) | vgl_point_3d< double > | |
unref() | vbl_ref_count | |
vbl_ref_count() | vbl_ref_count | |
vbl_ref_count(vbl_ref_count const &) | vbl_ref_count | |
vgl_closest_point(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p) | vgl_point_3d< double > | |
vgl_closest_point_origin(vgl_plane_3d< T > const &pl) | vgl_point_3d< double > | |
vgl_closest_point_origin(vgl_line_3d_2_points< T > const &l) | vgl_point_3d< double > | |
vgl_closest_point_t(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p) | vgl_point_3d< double > | |
vgl_distance(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2) | vgl_point_3d< double > | |
vgl_point_3d() | vgl_point_3d< double > | |
vgl_point_3d(doublepx, doublepy, doublepz) | vgl_point_3d< double > | |
vgl_point_3d(const doublev[3]) | vgl_point_3d< double > | |
vgl_point_3d(vgl_homg_point_3d< double > const &p) | vgl_point_3d< double > | |
vgl_point_3d(vgl_plane_3d< double > const &pl1, vgl_plane_3d< double > const &pl2, vgl_plane_3d< double > const &pl3) | vgl_point_3d< double > | |
x() | vgl_point_3d< double > | |
x() const | vgl_point_3d< double > | |
y() | vgl_point_3d< double > | |
y() const | vgl_point_3d< double > | |
z() | vgl_point_3d< double > | |
z() const | vgl_point_3d< double > | |
~bugl_gaussian_point_3d() | bugl_gaussian_point_3d< double > | [inline] |
~bugl_normal_point_3d() | bugl_normal_point_3d | [inline] |
~bugl_uncertainty_point_3d() | bugl_uncertainty_point_3d< double > | [inline, virtual] |
~vbl_ref_count() | vbl_ref_count | [virtual] |