Go to the documentation of this file.00001 #ifndef bugl_normal_point_3d_h_
00002 #define bugl_normal_point_3d_h_
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00013 #include <bugl/bugl_gaussian_point_3d.h>
00014 #include <vbl/vbl_ref_count.h>
00015 #include <vgl/vgl_point_3d.h>
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00017 class bugl_normal_point_3d : public bugl_gaussian_point_3d<double>, public vbl_ref_count
00018 {
00019 public:
00020 bugl_normal_point_3d() {}
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00022 bugl_normal_point_3d(vgl_point_3d<double> &p, vnl_matrix_fixed<double,3,3> &s)
00023 : bugl_gaussian_point_3d<double>(p,s), vbl_ref_count() {}
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00025 bugl_normal_point_3d(double vx, double vy, double vz, vnl_matrix_fixed<double,3,3> &s)
00026 : bugl_gaussian_point_3d<double>(vx,vy,vz,s), vbl_ref_count() {}
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00028 bugl_normal_point_3d(bugl_normal_point_3d const& p)
00029 : bugl_gaussian_point_3d<double>(p), vbl_ref_count() {}
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00031 ~bugl_normal_point_3d() {}
00032 };
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00034 #endif