Go to the documentation of this file.00001
00002 #ifdef VCL_NEEDS_PRAGMA_INTERFACE
00003 #pragma implementation
00004 #endif
00005
00006
00007
00008
00009
00010
00011 #include "vgui_soview3D.h"
00012 #include <vcl_iostream.h>
00013 #include <vgui/vgui_gl.h>
00014
00015
00016
00017 vcl_ostream& vgui_point3D::print(vcl_ostream& s) const
00018 {
00019 s << "[vgui_point3D " << x << ',' << y << ',' << z << ' ';
00020 return vgui_soview3D::print(s) << ']';
00021 }
00022
00023 void vgui_point3D::draw() const
00024 {
00025 bool lighting = false;
00026 if (glIsEnabled(GL_LIGHTING)) {
00027 lighting = true;
00028 glDisable(GL_LIGHTING);
00029 }
00030
00031
00032 glBegin(GL_POINTS);
00033 glVertex3f(x,y,z);
00034 glEnd();
00035
00036
00037 if (lighting)
00038 glEnable(GL_LIGHTING);
00039 }
00040
00041
00042
00043 vcl_ostream& vgui_lineseg3D::print(vcl_ostream& s) const
00044 {
00045 s << "[vgui_lineseg3D " << x0 << ',' << y0 << ',' << z0
00046 << " - " << x1 << ',' << y1 << ',' << z1 << ' ';
00047 return vgui_soview3D::print(s) << ']';
00048 }
00049
00050 void vgui_lineseg3D::draw() const
00051 {
00052 #ifdef DEBUG
00053 vcl_cerr << "vgui_lineseg3D::draw() line id=" << id << '\n';
00054 #endif
00055
00056 bool lighting = false;
00057 if (glIsEnabled(GL_LIGHTING)) {
00058 lighting = true;
00059 glDisable(GL_LIGHTING);
00060 }
00061
00062
00063 glBegin(GL_LINES);
00064 glVertex3f(x0,y0,z0);
00065 glVertex3f(x1,y1,z1);
00066 glEnd();
00067
00068 if (lighting)
00069 glEnable(GL_LIGHTING);
00070 }
00071
00072
00073
00074 vcl_ostream& vgui_triangle3D::print(vcl_ostream& s) const
00075 {
00076 s << "[vgui_triangle3D " << x0 << ',' << y0 << ',' << z0
00077 << " - " << x1 << ',' << y1 << ',' << z1
00078 << " - " << x2 << ',' << y2 << ',' << z2 << ' ';
00079 return vgui_soview3D::print(s) << ']';
00080 }
00081
00082 void vgui_triangle3D::draw() const
00083 {
00084 bool lighting = false;
00085 if (glIsEnabled(GL_LIGHTING)) {
00086 lighting = true;
00087 glDisable(GL_LIGHTING);
00088 }
00089
00090 glBegin(GL_TRIANGLES);
00091 glVertex3f(x0,y0,z0);
00092 glVertex3f(x1,y1,z1);
00093 glVertex3f(x2,y2,z2);
00094 glEnd();
00095
00096 if (lighting)
00097 glEnable(GL_LIGHTING);
00098 }