This is the complete list of members for
vgui_matrix_state, including all inherited members.
clear_gl_matrices() | vgui_matrix_state | [static] |
gl_matrices_are_cleared() | vgui_matrix_state | [static] |
identity_gl_matrices() | vgui_matrix_state | [static] |
M | vgui_matrix_state | [private] |
modelview_matrix() | vgui_matrix_state | [static] |
P | vgui_matrix_state | [private] |
postmultiply(const vnl_matrix_fixed< double, 4, 4 > &M, GLenum matrix) | vgui_matrix_state | [static] |
postmultiply_modelview(vnl_matrix_fixed< double, 4, 4 > const &M) | vgui_matrix_state | [inline, static] |
postmultiply_projection(vnl_matrix_fixed< double, 4, 4 > const &M) | vgui_matrix_state | [inline, static] |
premultiply(vnl_matrix_fixed< double, 4, 4 > const &, GLenum) | vgui_matrix_state | [static] |
premultiply_modelview(vnl_matrix_fixed< double, 4, 4 > const &M) | vgui_matrix_state | [inline, static] |
premultiply_projection(vnl_matrix_fixed< double, 4, 4 > const &M) | vgui_matrix_state | [inline, static] |
print(vcl_ostream &) | vgui_matrix_state | |
projection_matrix() | vgui_matrix_state | [static] |
restore() const | vgui_matrix_state | |
restore_on_destroy | vgui_matrix_state | [private] |
save() | vgui_matrix_state | |
total_transformation() | vgui_matrix_state | [static] |
vgui_matrix_state(bool save_now_restore_on_destroy=true) | vgui_matrix_state | |
zero_out_gl_matrices() | vgui_matrix_state | [inline, static] |
~vgui_matrix_state() | vgui_matrix_state | |