get_texture_coords(const void *vertex, double *u, double *v) const =0 | vrml_out_vertex_to_texture | [pure virtual] |
image_xsize | vrml_out_vertex_to_texture | |
image_ysize | vrml_out_vertex_to_texture | |
vrml_out_vertex_to_texture(int xsize, int ysize) | vrml_out_vertex_to_texture | [inline] |
~vrml_out_vertex_to_texture() | vrml_out_vertex_to_texture | [inline, virtual] |