Classes
contrib/oxl/mvl/mvl_three_view_six_point_structure.h File Reference
#include <vnl/vnl_double_4.h>
#include <vnl/vnl_double_3x4.h>
#include <vnl/vnl_matrix.h>

Go to the source code of this file.

Classes

struct  mvl_three_view_six_point_structure
struct  mvl_three_view_six_point_structure::solution_t

Detailed Description

Author:
fsm Code for computing projective structure from 3 views of 6 points.

The six points are assumed to be:

[ 1 ] [ 0 ] [ 0 ] [ 0 ] [ 1 ] [ X ] [ 0 ] [ 1 ] [ 0 ] [ 0 ] [ 1 ] and [ Y ] = Q [ 0 ] [ 0 ] [ 1 ] [ 0 ] [ 1 ] [ Z ] [ 0 ] [ 0 ] [ 0 ] [ 1 ] [ 1 ] [ T ]

There are up to three solutions.

Definition in file mvl_three_view_six_point_structure.h.