compute(vcl_vector< HomgPoint2D > const &points1, vcl_vector< HomgPoint3D > const &points2, PMatrix *P) | PMatrixComputeLinear | |
compute(vcl_vector< vgl_homg_point_2d< double > > const &points1, vcl_vector< vgl_homg_point_3d< double > > const &points2, PMatrix *P) | PMatrixComputeLinear |