, including all inherited members.
abs_angle(const HomgLine2D &line1, const HomgLine2D &line2) | HomgOperator2D | [static] |
angle_between_oriented_lines(const HomgLine2D &line1, const HomgLine2D &line2) | HomgOperator2D | [static] |
clip_line_to_lineseg(const HomgLine2D &line, double x0, double y0, double x1, double y1) | HomgOperator2D | [static] |
Conjugate(const Homg2D &a, const Homg2D &b, const Homg2D &c, double cr) | HomgOperator2D | [static] |
cross(const Homg2D &a, const Homg2D &b, Homg2D *a_cross_b) | HomgOperator2D | [static] |
CrossRatio(const Homg2D &p1, const Homg2D &p2, const Homg2D &p3, const Homg2D &p4) | HomgOperator2D | [static] |
distance(const HomgLineSeg2D &lineseg1, const HomgLineSeg2D &lineseg2, double OVERLAP_THRESH) | HomgOperator2D | [static] |
distance_squared(const HomgPoint2D &point1, const HomgPoint2D &point2) | HomgOperator2D | [static] |
distance_squared(const HomgLineSeg2D &lineseg, const HomgLine2D &line) | HomgOperator2D | [static] |
distance_squared(const HomgLineSeg2D &lineseg, const HomgPoint2D &line) | HomgOperator2D | [static] |
dot(const Homg2D &a, const Homg2D &b) | HomgOperator2D | [static] |
intersection(const HomgLine2D &line1, const HomgLine2D &line2) | HomgOperator2D | [static] |
is_within_distance(const HomgPoint2D &p1, const HomgPoint2D &p2, double d) | HomgOperator2D | [inline, static] |
join(const HomgPoint2D &point1, const HomgPoint2D &point2) | HomgOperator2D | [static] |
join_oriented(const HomgPoint2D &point1, const HomgPoint2D &point2) | HomgOperator2D | [static] |
line_angle(const HomgLine2D &line) | HomgOperator2D | [static] |
lines_to_point(const vcl_vector< HomgLine2D > &) | HomgOperator2D | [static] |
midpoint(const HomgPoint2D &p1, const HomgPoint2D &p2) | HomgOperator2D | [static] |
perp_dist_squared(const HomgPoint2D &point, const HomgLine2D &line) | HomgOperator2D | [static] |
perp_line_through_point(const HomgLine2D &line, const HomgPoint2D &point) | HomgOperator2D | [static] |
perp_projection(const HomgLine2D &line, const HomgPoint2D &point) | HomgOperator2D | [static] |
unitize(Homg2D *a) | HomgOperator2D | [static] |