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00002 #ifndef vil3d_save_h_
00003 #define vil3d_save_h_
00004 #ifdef VCL_NEEDS_PRAGMA_INTERFACE
00005 #pragma interface
00006 #endif
00007
00008
00009
00010
00011 #include <vil3d/vil3d_fwd.h>
00012
00013
00014
00015 bool vil3d_save(const vil3d_image_view_base &, char const* filename);
00016
00017
00018
00019 bool vil3d_save(const vil3d_image_view_base &, char const* filename, char const* file_format);
00020
00021
00022
00023
00024 bool vil3d_save(const vil3d_image_view_base & im,
00025 float voxel_width_i,
00026 float voxel_width_j,
00027 float voxel_width_k,
00028 char const* filename);
00029
00030
00031
00032
00033 bool vil3d_save_image_resource(const vil3d_image_resource_sptr &ir, char const* filename,
00034 char const* file_format);
00035
00036
00037
00038 bool vil3d_save_image_resource(const vil3d_image_resource_sptr &ir, char const* filename);
00039
00040
00041 char const *vil3d_save_guess_file_format(char const* filename);
00042
00043 #endif // vil3d_save_h_