A representation of the digital interior of a region. More...
#include <vcl_vector.h>#include <vcl_string.h>#include <vnl/vnl_double_3x3.h>#include <vnl/vnl_float_3x3.h>#include <vnl/vnl_float_2.h>#include <vsol/vsol_region_2d.h>#include <vsol/vsol_point_2d.h>Go to the source code of this file.
Classes | |
| class | vdgl_digital_region |
A representation of the digital interior of a region.
Maintains the discrete geometry and intensity data of a Face, a 2-d analog of EdgelChain. So far the class is a very simple group of 1-d arrays for holding the x and y pixel locations and the intensity. The class maintains 2d pixels in the style of TargetJr and could be used to represent 2-d intensity points
Modifications
8-May-2002 - Peter Vanroose - now inherits from vsol_region_2d
15-May-2002 - Peter Vanroose - inconsistency Xi() versus Ix() removed
(There were three pairs of data members both referring to
intensity information, but only one of them was updated.)
8-Jan-2003 - Peter Vanroose - added is_convex() (virtual of vsol_region_2d)
22-Sep-2004 - Peter Vanroose - removed 3D interface: class is intrinsically 2D
22-Sep-2004 - Peter Vanroose - added transform() (projective transformation)
22-Sep-2004 - Peter Vanroose - added histogram() and residual_histogram()
Definition in file vdgl_digital_region.h.
1.7.5.1