A representation of the digital interior of a region. More...
#include <vcl_vector.h>
#include <vcl_string.h>
#include <vnl/vnl_double_3x3.h>
#include <vnl/vnl_float_3x3.h>
#include <vnl/vnl_float_2.h>
#include <vsol/vsol_region_2d.h>
#include <vsol/vsol_point_2d.h>
Go to the source code of this file.
Classes | |
class | vdgl_digital_region |
A representation of the digital interior of a region.
Maintains the discrete geometry and intensity data of a Face, a 2-d analog of EdgelChain. So far the class is a very simple group of 1-d arrays for holding the x and y pixel locations and the intensity. The class maintains 2d pixels in the style of TargetJr and could be used to represent 2-d intensity points
Modifications 8-May-2002 - Peter Vanroose - now inherits from vsol_region_2d 15-May-2002 - Peter Vanroose - inconsistency Xi() versus Ix() removed (There were three pairs of data members both referring to intensity information, but only one of them was updated.) 8-Jan-2003 - Peter Vanroose - added is_convex() (virtual of vsol_region_2d) 22-Sep-2004 - Peter Vanroose - removed 3D interface: class is intrinsically 2D 22-Sep-2004 - Peter Vanroose - added transform() (projective transformation) 22-Sep-2004 - Peter Vanroose - added histogram() and residual_histogram()
Definition in file vdgl_digital_region.h.