bugl_gaussian_point_3d< T > Member List
This is the complete list of members for bugl_gaussian_point_3d< T >, including all inherited members.
bugl_gaussian_point_3d()bugl_gaussian_point_3d< T > [inline]
bugl_gaussian_point_3d(vgl_point_3d< T > const &p, vnl_matrix_fixed< T, 3, 3 > const &s)bugl_gaussian_point_3d< T > [inline]
bugl_gaussian_point_3d(T x, T y, T z, vnl_matrix_fixed< T, 3, 3 > const &s)bugl_gaussian_point_3d< T > [inline]
bugl_uncertainty_point_3d()bugl_uncertainty_point_3d< T > [inline]
bugl_uncertainty_point_3d(T x, T y, T z)bugl_uncertainty_point_3d< T > [inline]
bugl_uncertainty_point_3d(vgl_point_3d< T > const &p)bugl_uncertainty_point_3d< T > [inline]
centre(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2)vgl_point_3d< T >
centre(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, vgl_point_3d< T > const &p3)vgl_point_3d< T >
centre(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, vgl_point_3d< T > const &p3, vgl_point_3d< T > const &p4)vgl_point_3d< T >
centre(vcl_vector< vgl_point_3d< T > > const &v)vgl_point_3d< T >
collinear(l const &l1, vgl_point_3d< T > const &p)vgl_point_3d< T >
collinear(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, vgl_point_3d< T > const &p3)vgl_point_3d< T >
coplanar(l const &l1, vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2)vgl_point_3d< T >
coplanar(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, vgl_point_3d< T > const &p3, vgl_point_3d< T > const &p4)vgl_point_3d< T >
cross_ratio(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2, vgl_point_3d< T >const &p3, vgl_point_3d< T >const &p4)vgl_point_3d< T >
det_bugl_gaussian_point_3d< T > [private]
exists() const bugl_uncertainty_point_3d< T > [inline]
exists_bugl_uncertainty_point_3d< T > [protected]
get_covariant_matrix() const bugl_gaussian_point_3d< T > [inline]
ideal(T=(T) 0) constvgl_point_3d< T >
midpoint(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, Tf=(T) 0.5)vgl_point_3d< T >
operator!=(vgl_point_3d< T >const &p) constvgl_point_3d< T >
operator+(vgl_point_3d< T > const &p, vgl_vector_3d< T > const &v)vgl_point_3d< T >
operator+=(vgl_point_3d< T > &p, vgl_vector_3d< T > const &v)vgl_point_3d< T >
operator-(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2)vgl_point_3d< T >
operator-(vgl_point_3d< T > const &p, vgl_vector_3d< T > const &v)vgl_point_3d< T >
operator-=(vgl_point_3d< T > &p, vgl_vector_3d< T > const &v)vgl_point_3d< T >
operator<<(vcl_ostream &s, vgl_point_3d< T > const &p)vgl_point_3d< T >
operator==(const vgl_point_3d< T > &p) constvgl_point_3d< T >
operator>>(vcl_istream &s, vgl_point_3d< T > &p)vgl_point_3d< T >
prob_at(vgl_point_3d< T > const &p) const bugl_gaussian_point_3d< T > [virtual]
ratio(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, vgl_point_3d< T > const &p3)vgl_point_3d< T >
read(vcl_istream &is)vgl_point_3d< T >
set(Tpx, Tpy, Tpz)vgl_point_3d< T >
set(Tconst p[3])vgl_point_3d< T >
set_covariant_matrix(vnl_matrix_fixed< T, 3, 3 > const &sigma)bugl_gaussian_point_3d< T >
set_point()bugl_uncertainty_point_3d< T > [inline]
set_point(vgl_point_3d< T > const &p)bugl_uncertainty_point_3d< T > [inline]
sigma_bugl_gaussian_point_3d< T > [private]
sigma_inv_bugl_gaussian_point_3d< T > [private]
stddev(vcl_vector< vgl_point_3d< T > > const &v)vgl_point_3d< T >
vgl_closest_point(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p)vgl_point_3d< T >
vgl_closest_point_origin(vgl_plane_3d< T > const &pl)vgl_point_3d< T >
vgl_closest_point_origin(vgl_line_3d_2_points< T > const &l)vgl_point_3d< T >
vgl_closest_point_t(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p)vgl_point_3d< T >
vgl_distance(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2)vgl_point_3d< T >
vgl_point_3d()vgl_point_3d< T >
vgl_point_3d(Tpx, Tpy, Tpz)vgl_point_3d< T >
vgl_point_3d(const Tv[3])vgl_point_3d< T >
vgl_point_3d(vgl_homg_point_3d< T > const &p)vgl_point_3d< T >
vgl_point_3d(vgl_plane_3d< T > const &pl1, vgl_plane_3d< T > const &pl2, vgl_plane_3d< T > const &pl3)vgl_point_3d< T >
x()vgl_point_3d< T >
x() constvgl_point_3d< T >
y()vgl_point_3d< T >
y() constvgl_point_3d< T >
z()vgl_point_3d< T >
z() constvgl_point_3d< T >
~bugl_gaussian_point_3d()bugl_gaussian_point_3d< T > [inline]
~bugl_uncertainty_point_3d()bugl_uncertainty_point_3d< T > [inline, virtual]