00001 #include "bsta_random_wrapper.h" 00002 //: 00003 // \file 00004 00005 //--- IO read/write for sptrs-------------------------------------------------- 00006 //: Binary write boxm2_scene scene to stream 00007 void vsl_b_write(vsl_b_ostream& os, bsta_random_wrapper const& scene) {} 00008 void vsl_b_write(vsl_b_ostream& os, const bsta_random_wrapper* &p) {} 00009 void vsl_b_write(vsl_b_ostream& os, bsta_random_wrapper_sptr& sptr) {} 00010 void vsl_b_write(vsl_b_ostream& os, bsta_random_wrapper_sptr const& sptr) {} 00011 00012 //: Binary load boxm2_scene scene from stream. 00013 void vsl_b_read(vsl_b_istream& is, bsta_random_wrapper &scene) {} 00014 void vsl_b_read(vsl_b_istream& is, bsta_random_wrapper* p) {} 00015 void vsl_b_read(vsl_b_istream& is, bsta_random_wrapper_sptr& sptr) {} 00016 void vsl_b_read(vsl_b_istream& is, bsta_random_wrapper_sptr const& sptr) {} 00017