00001 // This is brl/bbas/bsta/bsta_gauss_sf1.h 00002 #ifndef bsta_gauss_sf1_h_ 00003 #define bsta_gauss_sf1_h_ 00004 //: 00005 // \file 00006 // \brief A Gaussian in 1D with type float 00007 // \author Matt Leotta (mleotta@lems.brown.edu) 00008 // \date June 13, 2006 00009 // 00010 // Note: the gaussian sphere implementation is most efficient 00011 // for the univariate case 00012 00013 #include "bsta_gaussian_sphere.h" 00014 00015 typedef bsta_gaussian_sphere<float,1> bsta_gauss_sf1; 00016 00017 #endif // bsta_gauss_sf1_h_