#include "bgui3d_viewer_tableau.h"#include <vcl_iostream.h>#include <vcl_cassert.h>#include <vcl_cmath.h>#include "bgui3d_algo.h"#include <vgui/vgui_gl.h>#include <vnl/vnl_quaternion.h>#include <vnl/vnl_double_3x3.h>#include <vnl/vnl_double_3x4.h>#include <vnl/vnl_double_3.h>#include <vnl/vnl_det.h>#include <vgl/vgl_point_2d.h>#include <vgl/vgl_point_3d.h>#include <vgl/algo/vgl_rotation_3d.h>#include <vpgl/vpgl_perspective_camera.h>#include <Inventor/nodes/SoOrthographicCamera.h>#include <Inventor/nodes/SoPerspectiveCamera.h>#include <Inventor/nodes/SoSeparator.h>#include <Inventor/SoDB.h>#include <Inventor/SbViewportRegion.h>#include <Inventor/nodes/SoNode.h>#include <Inventor/nodes/SoSwitch.h>#include <Inventor/VRMLnodes/SoVRMLViewpoint.h>#include <Inventor/SoSceneManager.h>#include <Inventor/nodes/SoDirectionalLight.h>#include <Inventor/actions/SoSearchAction.h>#include <Inventor/nodekits/SoBaseKit.h>#include <Inventor/actions/SoGetBoundingBoxAction.h>#include <Inventor/actions/SoGetMatrixAction.h>#include <Inventor/nodes/SoText2.h>#include <Inventor/nodes/SoTranslation.h>#include <Inventor/sensors/SoAlarmSensor.h>Go to the source code of this file.
Definition in file bgui3d_viewer_tableau.cxx.
1.7.5.1