#include "bgui3d_viewer_tableau.h"
#include <vcl_iostream.h>
#include <vcl_cassert.h>
#include <vcl_cmath.h>
#include "bgui3d_algo.h"
#include <vgui/vgui_gl.h>
#include <vnl/vnl_quaternion.h>
#include <vnl/vnl_double_3x3.h>
#include <vnl/vnl_double_3x4.h>
#include <vnl/vnl_double_3.h>
#include <vnl/vnl_det.h>
#include <vgl/vgl_point_2d.h>
#include <vgl/vgl_point_3d.h>
#include <vgl/algo/vgl_rotation_3d.h>
#include <vpgl/vpgl_perspective_camera.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/SoDB.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/VRMLnodes/SoVRMLViewpoint.h>
#include <Inventor/SoSceneManager.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/nodekits/SoBaseKit.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/nodes/SoText2.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/sensors/SoAlarmSensor.h>
Go to the source code of this file.
Definition in file bgui3d_viewer_tableau.cxx.