A tableau that knows how to project 3-d vsol objects with a camera. More...
#include <vcl_vector.h>
#include <vcl_map.h>
#include <vgl/algo/vgl_p_matrix.h>
#include <vgui/vgui_style.h>
#include <vgl/vgl_point_2d.h>
#include <vsol/vsol_spatial_object_3d_sptr.h>
#include <vsol/vsol_point_3d_sptr.h>
#include <vsol/vsol_line_3d_sptr.h>
#include <vsol/vsol_polygon_3d_sptr.h>
#include <vsol/vsol_box_3d_sptr.h>
#include <vgui/vgui_tableau_sptr.h>
#include <vgui/vgui_style_sptr.h>
#include <vgui/vgui_image_tableau_sptr.h>
#include <vgui/vgui_easy2D_tableau.h>
#include "bgui_vsol_camera_tableau_sptr.h"
Go to the source code of this file.
Classes | |
class | bgui_vsol_camera_tableau |
struct | bgui_vsol_camera_tableau_new |
A tableau that knows how to project 3-d vsol objects with a camera.
Created June 2, 2003 Modifications: Peter Vanroose - 8 May 2004 - re-implemented add_vsol_box_3d() with a single polygon Now obsolete == do not use in new code === J.L. Mundy, March 1, 2008
Definition in file bgui_vsol_camera_tableau.h.